FrailtySIM Learning Resources
FrailtySIM Learning Resources
FrailtySIM Learning Resources
FrailtySIM Learning Resources
FrailtySIM Learning Resources
FrailtySIM Learning Resources
FrailtySIM Learning Resources
FrailtySIM Learning Resources
FrailtySIM Learning Resources
FrailtySIM Learning Resources
FrailtySIM Learning Resources
FrailtySIM Learning Resources
FrailtySIM Learning Resources

FrailtySIM Learning Resources

Regular price £99.00 Sale

“Fantastic. Everybody in care should experience this!”  

Field Care Supervisor aged 50

FrailtySIM is a Virtual Reality learning tool that improves healthcare for older people living with frailty.  It has three main scenarios:

  • Become Victor: Based on a gentleman called Victor, it provides the user with the opportunity to “walk” in the shoes of an older person living with frailty, and enables the user to experience the vulnerability of functional losses associated with frailty and ageing. The impairments include mobility, vision, hearing and cognition.
  • Being Jane: Designed to promote observational skills, learners are tasked with identifying clues as to what’s important to Victor, his current state of mind, potential risks and sources of resilience within his home.
  • Walking through Frailty: Users can select Fit, Mild, Moderate or Severe Frailty and compare the impact of different levels of frailty on their ability to carry out basic everyday tasks. Learners gain insight into the type of support most relevant to someone living with each level of frailty.

The use of VR, and ability to interact with the environment, activates a wider range of senses and emotions than traditional educational experiences. It helps users to understand the support and care that the older person living with frailty needs to be able to do the things that are important to them in remaining active and independent.

Deployed for individual or group learning, at a time or place to suit learners’ needs, this innovative tool combines widely available software, affordable VR hardware, and easy to use learning resources; making it a flexible and scalable way to build frailty core capabilities*.

Victor’s story and innovative Virtual Reality technology combine to produce memorable learning experiences that will:

  • Increase awareness and understanding of frailty as a long term condition;
  • Build empathy by providing the opportunity to ‘walk’ in the shoes of Victor, an older person living with frailty;
  • Develop observational skills to support person-centred care;
  • Highlight the importance and interaction of the different aspects of an older person’s life and how different levels of frailty affect them;
  • Encourage staff to think and behave differently.
97% of users have rated FrailtySIM as either “excellent” (67%) or “good” (30%) at building empathy.

    The learning resources include:

    • Facilitator’s Guide
    • Introductory Video
    • Walkthrough Video
    • Become Victor & Being Jane PowerPoint slide pack
    • Reflections & Clues worksheet
    • Walking through Frailty PowerPoint slide pack
    • Walking through Frailty workbook

    What you get:

    Digital download of all the learning resources for unlimited in-house use, including, videos, slide presentations, handouts and facilitator's guide. 

    This is provided as a Zip file of around 530MB in size so please ensure you have a good internet connection before downloading.

    PLEASE NOTE:  VR hardware and software are not included in this bundle.  The FrailtySIM VR app is not included - this needs to be installed on compatible smart phones via App Store or Google Play.

    You can buy hardware and software FrailtySIM bundles here.

    NB. List price excludes VAT which we are required to add at checkout.

    You can find the Licence for use of Frailty360 resources here.  If you are intending to use the resources for commercial gain or to support delivery of paid-for courses then please contact us to agree terms at connect@fusion48.net.

    The hardware required (not supplied) is a “Google cardboard” compatible VR headset and a Smartphone of sufficient display quality (5.1 – 5.5 inch screen and at least 1080 x 1920 pixels) and processing power (e.g., Quad-core 2.5 GHz) and the relevant sensors for VR (Gyrometer, Accelerometer, proximity, compass).

    See our "Four Steps to deploy FrailtySIM" for more information.

    Development of FrailtySIM has been supported by Ufi charitable trust http://www.ufi.co.uk/projects/voctech-seed-projects-2016#FrailtySIM.